1-
History & Object
2- The
Essentials (Offense & Defense,
Scoring, Etc.)
3- Court
Diagram and Positions
4- Fouls
5- Glossary of Volleyball
Terms
Glossary
Ace:
A point scored on a serve when
the serve is either untouched
or the first player to touch
it cannot keep the ball in play.
Attack:
Any hit into the opposing team’s
court, other than a serve or
block, such as a spike,
tip, or dump.
Bump:
Pass using the forearms, with
the hands clasped together and
arms locked at the elbows to
direct the ball to the setter
or attacker. Also known as the
forearm or underhand pass.
Decoy:
Deception strategy in which
a player that is not going to
hit the ball jumps at the same
time as a player actually receiving
the set.
Dig:
Difficult defensive hit that
keeps a kill attempt
in play.
Dump:
A surprise hit, usually by the
setter on the second shot, pushed
over the net when the opponent
would normally expect the ball
to be set.
Floater:
A serve with no spin on the
ball, which causes the ball
to float over the net instead
of dropping directly into the
opposing team’s court.
Jump
serve: Serve in which the
server throws the ball in the
air, then runs, jumps before
the end line, hits the ball
in the air, and lands on either
side of the end line.
Kill:
An attack, usually a
spike, that the opposing
team cannot return.
Lifting:
Illegal hit, usually during
a set or overhead pass, in which
the player’s hands remains
in contact with the ball too
long.
Net
ball: A playable ball that
hits the net and goes over to
the opponent’s side.
Overhead
pass: Hit similar to a set,
except used to send the ball
over the net or to a teammate
who doesn’t spike it.
Pass:
Any hit to a teammate including
a bump, overhead pass,
set, and dig.
Red
card: A card given to a
player or coach by a referee
for behaving in an unsportsmanlike
manner. A red card also gives
a point to the opposing team.
Rally:
The length of play that begins
with the serve and ends when
a team scores a point.
Rally
scoring: Modern scoring
method in which a point is scored
on every rally.
Roof:
A block that grounds the ball
on the opponent’s court
and results in a point.
Serve:
Hit used to start every rally.
Serves can be either underhand
or overhand, and the serve can
hit the net as long as it lands
on the opponent’s side.
Set:
Controlled pass using the fingertips
to pass the ball to an attacking
teammate, who usually spikes
the ball.
Sideout
scoring: Old scoring system
in which only the team that
serves can score a point.
Spike:
An aggressive, one-handed hit
meant to ground the ball in
the opponent’s court.
A player is usually in midair
during a spike.
Stuff:
When a blocked ball is hit back
at the player who originally
spiked it.
Switch:
Once the ball is in motion from
a serve, players return from
their designated rotational
spots to the optimal spots for
their positions.
Tip:
A soft hit from a front-row
player that goes over the opposing
blockers and lands in an open
area of the court. The front-row
player usually jumps and fakes
a spike, then lightly hits the
ball over any of the three blockers.
Yellow
card: A card issued by a
referee for minor violations.
Wipe:
When the attacker deliberately
hits the ball so that it bounces
off the blocker’s hand
and goes out of bounds.
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